The Nick of Time

Okay, I am updating.

I've been super busy, but I managed to squeeze in an update. The combat know has bouncy numbers. Also I've discovered a bug in my particle system (but not how to fix it yet).

Get this week's Geas alpha!


Discussion

I've hacked my particle system into being able to define ANY function for displaying the particle. Unfortunately it relies on passing -1 as the image to display for the particle, which is a dumb, magical way to do it. I plan to fix it; I just wanted to see if I could do this the way I thought I could. And I could!

Which is cool. This allows for lots of silly things in combat. I can do "miss!" and such in exactly the same way.

Anyway, as I said, I discovered a bug in the particle system: Sometimes particle lifespans don't go away when they get removed? For some reason, the onhit sparklies were killing the bouncy number waaaay too soon. I'm not sure what's causing this. I'll look into it.

I know you wait with bated breath.